23 December 2005

Day of Defeat: Source Update Available

Updates to Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

  • Allied Garand is now more accurate
  • Allied 30cal machine gun is now more accurate
  • Made the garand sight ring larger when in iron sights.
  • Moved Axis k98 rifle iron sight model away from the player slightly.
  • View model no longer sways in iron sight mode
  • Decreased the recoil on the Allied Garand when in iron sights.
  • Fixed bug where Allied 30cal machine gun would remove stamina when firing an empty gun
  • Improved weapon pickup to search in radius around crosshair
  • Fixed prediction bug where players would get stuck together
  • Added an end of round statistics panel to highlight the most valuable contributors to the winning team.
  • Increased footstep volume
  • Updated firing sounds for both Allied and Axis machine guns.
  • Game now uploads a stats blob to steam on level change or shutdown. Contains info about scoring, weapon and class performance and server settings. We'll be creating a web page for the community to view these stats soon. (These are not statistics about individual players, just aggregate across the entire Day of Defeat Source community.)
  • Added life id to damage record in console
  • Fixed bug that would produce '0 damage in x hits' in damage record
  • Added cvar "hud_takesshots" - Setting this to 1 will take a screen shot at the end of the game with the scoreboard included.
  • Updated the death notice hud element
  • Fixed logging error where player index was used instead of userid for cap and block messages
  • Winning and losing teams can now chat during the bonus round * no longer show (dead) prefix during this period.
  • Fixed bug where last character of a players name would be cut off.
  • Added defense icon to death notice defense event instead of "Defended" text
  • Fixed bug where you could jump while in the process of going prone
  • Fixed animation bug when an assault player dropped his primary weapon and didn't have a pistol or grenades.
  • Force exact file consistency on smoke grenade materials and weapon scripts
  • Optimizations to lag compensation
  • Added voice command variations
  • Optimizations to debris physboxes

22 December 2005

VALVE UNVEILS 64-BIT SOURCE(TM) GAMING TECHNOLOGY DEVELOPED IN CONJUNCTION WITH AMD

For those of you running with a 64-bit capable AMD processor, along with the Windows® 64-bit operating system, Half-Life 2 and Lost Coast are now available in native 64-bit versions. Steam will automatically detect your OS and run the appropriate version the next time you run these games.

We've been working with AMD to get the Source engine up and running in 64-bit mode to make sure we're taking advantage of these hardware configurations. This is just a first step for Valve into 64-bit. Going forward, we realize that more and more of our customers will be running with 64-bit processors and we will be set to take true advantage of them.


03 December 2005

Source Engine Update Available

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
  • Fixed "Extra App ID set to 211, but no SteamAppId" error when launching Source SDK tools

01 December 2005

Day of Defeat: Source and Rag Doll Kung Fu Update Available

Updates to Day of Defeat: Source and Rag Doll Kung Fu have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source
  • Added new map dod_argentan

Rag Doll Kung Fu
  • Fixed not being able to play past the second level transition