31 May 2006

Source Engine and Dedicated Server update

An update to the Source Engine and Dedicated server has been released. The update will be applied automatically when your Steam client is restarted. The changes are:

Source Engine
  • Fixed bug in receive proxies due to a mismatched structure change
  • Fixed crash in SourceTV if AUTO_DISPATCH_MODE was full, had no relays and a new client tried to connect

Media
  • Released Episode One launch teaser #3

27 May 2006

Source Engine Update Available

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
  • Fixed command allowing clients to change sv_cheat convars
  • Fixed engine trying to load incorrect skill.cfg file and defaulting game variables

25 May 2006

Source Engine Update Available

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Graphics
  • Fixed occasional graphics artifact tearing run running on Nvidia 6800 hardware
  • Fixed mismatch of bumpmapped/non-bumpmapped surfaces in HDR
  • Fixed bug where mat_colorcorrection wasn't getting set properly on when running for the first time
  • Updated default configuration settings for some newer video cards
  • Fixed full-screen flicker bug when Alt-Tabbing out of fullscreen (particularly at high resolutions)

User Interface
  • Added progress bar state to print a description when the server changes levels
  • Show disconnect dialog when client connection times out
  • Fixed anti-aliasing on fonts
  • Fixed a memory leak in vgui
  • Fix for startup video not showing correctly if running fullscreen with desktop resolution less than or equal to 1024x768
  • Fixed bug where game would crash when taking a bug screenshot if the screen/window resolution was wider that 2048 pixels

Sound
  • Fixed sound initializing twice at startup in some cases
  • Optimized sound engine performance
  • Fixed a bug where machines without proper sound hardware and/or drivers would crash

SourceTV
  • Added SourceTV port and delay time to status output if SourceTV is active
  • Added new command net_status that shows more detailed information about total and average packet loss, latency, packets/sec and bandwidth
  • Added convar tv_autoretry 1 so relay proxies try to reconnect after connection crashed/timed out
  • Added convar tv_timeout to specify connection timeout limit in seconds
  • Improved spectator client dispatching, should be faster and balance better
  • Fixed SourceTV relays being unable to connect to sv_lan 1 servers
  • Fixed SourceTV servers reporting password restrictions
  • Fixed SourceTV bots joining game even if disabled
  • Fixed disappearing weapons in SourceTV
  • Fixed spectator chat not displaying on relay proxies
  • Fixed SourceTV crash during changelevel
  • Fixed command tv_record crashing relay proxies
  • Reduced SourceTV CPU requirements