17 November 2007

Source SDK Update Released

Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source SDK
  • Fixed crash in model viewer when opening 'Load Models...' dialog
  • Added example Team Fortress 2 map source file

14 November 2007

Source SDK Update Released

Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source SDK
  • Fixed crash when opening VGUI model browser in Hammer

13 November 2007

Source Engine Update Released

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
  • Fixed Half-Life 2: Deathmatch crowbar swing speed difference between Windows and Linux servers
  • Fixed a potential hang bug in the server browser
  • Fixed certain filenames not protected by sv_pure
  • Fixed CSoundEnt spam on the server with high numbers of player slots on a server
  • Fixed Half-Life 2: Deathmatch chat bug on Linux servers
  • Minor optimization to the askconnect panel
  • Fixed IP address column reporting IPs backwards
  • Security fix for file transfers as reported by James Gray
  • Fixed players able to make their name disappear in the scoreboard by setting it to "~~ ~" in the options panels

09 November 2007

Source SDK Update Released

Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

  • Fixed problem with building cubemaps for TF2, Ep2, and Portal maps
  • Added missing models and textures for Hammer and Model Viewer. This addresses two crashes
  • Fixed problem loading 'FileSystemOpenDialog.dll' in Hammer and Model Viewer
  • Changed the game configuration logic such that only Orange Box games are available in the active games list when the SDK is set to use Orange Box tools. Only pre-Orange Box games are available when the SDK is set to use the Ep1 tools
  • Temporarily disabled Hammer Lighting preview modes until compatibility issues can addressed

07 November 2007

Source SDK Updated

The Source SDK has been updated with content and tools to create maps, models, and textures for Half-Life 2: Episode Two, Portal, and Team Fortress 2. In addition to support for games in The Orange Box, the Source SDK can continue to be used to create content for other top-selling Source engine-based games, such as Half-Life 2: Episode One and Counter-Strike: Source.

Included in the Source SDK are:
  • The Hammer World Editor, which provides the capability of creating custom levels for Source engine games
  • Valve’s custom Faceposer tool that allows users to produce choreographed sequences in the Source engine
  • A model viewer that allows artists to preview models and their animations quickly and easily
  • Source code that allows mod makers to create their own game based on Half-Life 2 or Half-Life 2:Deathmatch
  • All of the tools required to make build custom textures and models for Source engine games

Future Source SDK updates will provide new development tools, as well as source code for creating single and multi-player mods that utilize the latest Source engine features.

12 September 2007

Source Engine Update Released

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
  • Fixed custom level sound lists under sv_pure
  • Fixed occasional scrunched-up columns in the serverbrowser
  • Fixed various memory leaks
  • Fixed a Half-Life 2: Deathmatch bug where a spectator could freeze a live player when mp_forcerespawn was 0
  • Fixed master server queries being truncated if too many players with long names
  • Fixed a Half-Life 2: Deathmatch bug where if you +used a weapon it would not respawn anymore
  • Fixed a Counter-Strike: Source smoke grenade exploit
  • Added a way for server plugins to ask players if they'd like to connect to a different server
  • Made materials handle sv_pure correctly when they've included other materials
  • Fixed Windows dedicated server bug slowing down Steam updates
  • Fixed certain models showing up all white when sv_pure flushed them
  • Made the server print a client's steam ID and show sv_pure warnings if sv_pure_kick_clients is 0
  • Fixed a Linux-only crash when loading certain custom maps
  • Fixed a bug preventing sv_pure CRCs from verifying correctly on certain custom maps

19 June 2007

Source SDK Update Released

Updates to the Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source SDK
  • Added a Maya 7.0 SMD exporter
  • Added source code for the Antlion Guard as an example of a quadruped
  • Added HL Modelviewer and phonemeextractor source code
  • Developer console now bound to the F12 key as well as the '~' key
  • Added response files to fix NPC's not talking bug

15 June 2007

Source Engine Update Released

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
  • Fixed a client crash
  • Fixed sv_allow_wait_commands restricting the server using wait
  • Fixed a crash in "soundlist" command
  • Reallowed fps_max value of 0, which means unrestricted fps
  • Fixed a crash playing back demo files recorded with the previously-released engine
  • Client forwards server commands it doesn't understand back to the server
  • sv_pure 1 now allows custom spray decals by default

12 June 2007

Source Engine Update Released

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Pure Servers
  • Servers can now force the client to match the server's files, by becoming a pure server. When a server enables sv_pure, clients who connect and play on the server cannot gain an advantage by modifying the game content. For more information about Pure Servers, click here.

Source Engine
  • In-game server browser only shows human players in the player counts column. Bots column now shows number of bots instead of a "some bots" or "no bots" icon
  • Fixed servers with bots reporting incorrect number of bots when sv_master_legacy_mode is set to 0
  • Fixed a server performance problem with queued packets
  • Increased the maximum rate to 1 megabyte
  • Added a findflags console command, which can list all cvars with a specified flag. For example: 'findflags server_can_execute' will find all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
  • Cheat protected many cvars and commands
  • Removed cl_restrict_server_commands to prevent clients from being redirected
  • Fixed user names reported as "unconnected" when greater than 32k players had connected to the server
  • Fixed a client crash during authentication
  • Fixed a crash when mashing the ~ key on disconnect
  • Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
  • Fixed the free roaming camera in SourceTV demos
  • Fixed cl_language archiving itself and not updating correctly when the language changed
  • Fixed a voice recording bug that could cause voice dropouts
  • Fixed a rare crash when spectating in Counter-Strike: Source

We'd also like to thank Wim Barelds, TC from UKCS Mega Game Servers and Ray from Clan {US} East, for their time in reporting and testing this update.

26 March 2007

Source Engine Update Released

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
  • Fixed crash when running in Offline mode

13 March 2007

Source Multiplayer Update Released

Updates to the Source Multiplayer games have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Multiplayer
  • Improved multiplayer voice communication, now using a much clearer codec
  • First release of a completely reworked in game text chat to which now includes a chat history and a filter to only see important chat messages
  • Fixed not being able to use sounds, decals or models if they were downloaded from the server

17 January 2007

Source Engine update released

Updates to the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine
  • Replaced cl_interp with cl_interp_ratio. Server can limit it with sv_client_min_interp_ratio and sv_client_max_interp_ratio
  • Added sv_rcon_log to allow rcon logging to be disabled
  • Cheat protected many more cvars