08 September 2008

Portale/Beamer/Teleporter

by >RKSS< Nekres @MapScene.de
In diesem Tutorial werde ich euch erklären, wie man in TF2 (=Team Fortress 2) per Hammer-Editor ganz leicht ein Portal, einen Beamer oder auch genannt "Teleporter" setzt.
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09 July 2008

Source SDK Update Released

Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Enhancements
  • Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
  • Updated SDK source code for Orange Box mods
  • Added example particle system files to SDK content

Bug Fixes
  • Updated Linux binaries and makefiles for dedicated servers and server plugins
  • The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be saved
  • Fixed crash in 'splitskybox.exe'
  • Day of Defeat: Source now appears in the list of Orange Box games

03 July 2008

Day of Defeat: Source Palermo Update Available Now

Leveraging the recently released set of free services available in Steamworks, the Palermo Update adds 51 achievements to Day of Defeat: Source, player avatar displays in the scoreboard and win panel, and detailed player statistics that are integrated with the Steam Community features (www.steamcommunity.com).

In addition, this update adds support for popular features introduced in Valve's Team Fortress 2 (TF2), the PC title named multiplayer game of the year by Gamespy.com and PC Gamer. These include "nemesis/revenge" freeze cam and new effects driven by the particle system introduced to the Source engine for TF2.

Finally, this update also introduces a new map, Palermo, which is a remix of the most popular community map, dod_salerno, originally created by Magnar "insta" Jennsen.

For more information, visit the Day of Defeat: Source Palermo site.

19 June 2008

Day of Defeat: Source Beta Update Released

Updates to Day of Defeat: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source Beta
  • Updates to official maps to improve lighting and fix exploits
  • Fixed 4 grenade kill achievement being awarded with less than 4 kills
  • Adjusted grenade trail particle effect
  • Fixed achievement particle effect
  • Changes to smoke grenade particle effect to increase perf
  • Increased screen fade radius of smoke grenade
  • Snipers can no longer sprint while zooming their sniper rifle
  • Steam community avatar image now includes friend status

12 June 2008

Day of Defeat: Source Beta Update Released

Updates to Day of Defeat: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source Beta
  • Achievements are now all stored locally as well for offline achievement dialog
  • Fixed view model lag being jittery
  • Fixed some viewmodels occasionally skipping their fire animations
  • Fixed quickswitch exploit
  • Fixed some overlays being too transparent
  • Fixed a case where an enemy player could be credited for an area capture
  • Playtime statistic now records time spent as class, not time alive as a particular class
  • Upload stats when we join spectator, change class and on changelevel
  • Fixed crash with ai_test_los console command
  • Adjusted global bloom scale
  • New nemesis icon

Source SDK Beta Update Released

A new Source SDK Beta has been released. To access the Beta, go to File -> Settings, and on the Account tab will be a drop down. Select Source SDK Beta, and then allow Steam to restart itself. The specific changes for this Beta include:

Enhancements
  • Particle Editor, Material Editor, and Commentary Editor are now included in the Source SDK
  • Updated SDK source code for Orange Box mods
  • Added example particle system files to SDK content

Bug Fixes
  • Updated Linux binaries and makefiles for dedicated servers and server plugins
  • The Faceposer phoneme editor now pops up a warning message when a phoneme cannot be saved

Known Issues
  • SDK shaders have not yet been updated for Orange Box games
  • New editors can be accessed by adding '-tools' to the launch options for Orange Box games or mods utilizing the Orange Box engine

04 June 2008

Day of Defeat: Source Beta Update Released

Updates to Day of Defeat: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source Beta
  • Added Steamworks stats
  • New team identifier icons as rewards for completing achievements - 1 per class achievement, and 1 for completing all achievements
  • Added cvar dod_friendlyfiresafezone - units around the player where they will do no direct damage on FF on servers ( default 100 units )
  • Dropping a weapon in the spawn and changing class will now fizzle out the dropped weapon
  • Fixed unducking while jumping potentially getting you stuck in the roof
  • Player model fixes to address the 'left peek' issue
  • Fixed kb_act default binding for large map being broken
  • Marked r_screenfademinsize and r_screenfademaxsize as cheats
  • Players now respawn even if they have the class menu up - changing class will respawn them instantly now
  • Fixed "Don't Tread On Me" achievement triggering off of bomb defuses
  • Fixed long range rocket achievement being awarded when you kill an ironsight k98 or garand
  • Fixed picking up an mg42 with an empty clip playing the wrong animation
  • Achievement progress now stored in steam
  • Added more default crosshairs
  • Adjusted scoreboard to make the local player a bit more readable

29 May 2008

Day of Defeat: Source Beta Update Released

Updates to Day of Defeat: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source Beta
  • Fix for client crash in spectator gui
  • Fixed third person tracers not drawing properly
  • Reverting view position change when sniper zoomed
  • Added cvars dod_playrivalrysounds and dod_playachievementsound
  • Suicide no longer removes a kill
  • Fixed bullet decals being misaligned when iron sighted
  • Fixed being able to dominate a teammate if friendlyfire was on
  • sv_friction and sv_stopspeed are now accessible again
  • Reduced size of impact effects at distance
  • Fix for deployed bazooka and mg having full mouse sensitivity
  • Fix for iron sight deploy animation sometimes taking longer
  • Player avoidance now prevents stationary players from occupying the same space
  • Some particle systems updated
  • Fixes to the custom map achievement

27 May 2008

Day of Defeat: Source Beta Update Released

Updates to Day of Defeat: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Day of Defeat: Source Beta
  • Fixed possible crash when a rocket explodes

23 May 2008

Day of Defeat Steamworks Update in Beta

A new update adding support for Steamworks is currently available in beta for Day of Defeat: Source, the popular World War II online action game from Valve, creators of the Half-Life and Counter-Strike games.
Leveraging the recently released free set of services available in Steamworks, the Day of Defeat update will add 51 achievements for DoD, player avatar display in the scoreboard and win panel, and detailed player statistics integrated with the Steam Community features (www.steamcommunity.com).

This update also adds support for popular features introduced in Valve's Team Fortress 2 (TF2), the PC title named multiplayer game of the year by Gamespy.com and PC Gamer. These include "nemesis/revenge" freeze cam and new effects driven by the particle system introduced to the Source engine for TF2.

In addition, this update will also introduce a new map, dod_Palermo, which is a remix of the most popular community map, dod_salerno.

Owners of Day of Defeat: Source, retail and Steam versions, may join the beta free of charge.

30 March 2008

Source SDK Update Released

Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source SDK
  • Team Fortress 2’s game objects for new 'Payload' gameplay are now available to map makers
  • Custom settings in Hammer are no longer overwritten when the SDK is restarted

24 March 2008

Source SDK Update Released

Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Enhancements
  • Added a drop-down list in the SDK Launcher that allows the user to switch between The Orange Box engine and the Half-Life 2: Episode One engine
  • Two new lighting preview modes are available in Hammer
  • Models are automatically centered when loaded in Faceposer

Bug Fixes
  • Fixed crash and corrupt configurations for users that don’t own any Orange Box games
  • Resolved issues with building models for any games that that use the Half-Life 2:Episode 1 engine
  • Fixed crashes in Hammer and Faceposer when HL2 is set to the active game

Known Issues
  • Cannot create shortcuts to Hammer, Faceposer, and Model Viewer
  • Linux makefiles for the Orange Box source code are incomplete and will be updated in the next release
  • The Particle Editor is not presently included in the Source SDK
  • SDK shader code only included with mods built to use Half-Life 2:Episode 1