30 August 2010

TF2, DoD:S, CS:S / Engine Update Released

Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine ( TF2, DoD:S, CS:S )
  • Fixed hang when typing "map" twice in the console

Steam client update released

A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

Steam
  • Fix a bug where installing a game with a demo may not initial install all content with some left to download on first launch
  • Fix a bug with ISteamNetworking getting available packet size for Steamworks Partners
  • Steam Cloud improvements to support save games in more cases for Steamworks Partners
  • Windows: Fix a case where minidumping due to an error could deadlock the client on startup or shutdown
  • Windows: Fix a memory leak that could lead to too much memory used or a crash if you remained in a busy group chat for several days
  • Mac: Fix client errantly opening a script in a text editor at startup (rare bug)

27 August 2010

CS:S, TF2 and DoD:S Updates Released

Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
  • Fixed a crash on startup with some video drivers
  • Fixed a bug where the speaker config would be lost on Windows Vista / 7
  • Fixed a case where alt-tab would stop rendering models
  • Made the ‘X’ that closes the achievements screen visible by default in 1280x720 resolution
  • Made disconnect messages wrap so they don’t get truncated
  • Made kick / disconnect messages more legible

25 August 2010

Steam OSX client update released

A Steam OSX client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

Steam
  • [OSX] Improved font handling of non-english (unicode) characters
  • [OSX] Restored ability to enter offline mode
  • [OSX] Improved performance of in-game overlay

24 August 2010

Steam client update released

A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

Steam
  • Fixed a case where the Steam client could hang on startup for some users with unusual environment variables

20 August 2010

Steam client update released

A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:

New Features
  • Updated friends chats to use new tabbed chat interface (see Friends tab in the Settings dialog to turn off opening in new tabs by default)
  • Updated in-game overlay browser to use new tabbed browsing interface (Use Middle click on links to open-in-new-tab)
  • Tabbed Browser/Chat HotKeys: Ctrl-Tab and Ctrl-Shift-Tab to switch tabs. Ctrl-W, Ctrl-F4 or Middle click to close tabs.
  • Updated WebKit code for client/in-game browser (improved stability and performance on OSX, various browser fixes)
  • Windows: 64 bit build of the in-game overlay (useable now with any 64bit non-Steam game you may add)
  • Windows: 64 bit builds of Steamworks DLLs (for upcoming titles)

Fixes
  • New non-blocking game uninstall dialog
  • Improved client shutdown times
  • Fix some cases of Steam becoming unresponsive for 5-10 seconds when new game updates are released
  • Fixed unused game tags still showing up
  • Reinstalling from a goldmaster triggers a content verification if the game is already installed
  • Fixed sometimes needing to restart Steam after installing PhysX
  • Changed overlay hot-key detection to not consider ctrl-shift-tab to be the same as shift-tab, thus allowing its use in tabbed chat/browsing in-game
  • Fixed “hidden” achievements showing up in the game details page and overlay “so close…” ui
  • Fixed a crash on shutdown
  • Fixed an issue with input tab ordering in group chats
  • Increased timeouts on Steam Cloud file uploads
  • Fixed Rabobank payment page for iDEAL checkout not showing correctly in the Steam Client
  • Fixed a bug parsing certain HTML tags inside News bodies
  • Fixed top half of avatar images in chats not being right clickable for context menu
  • Fixed a potential crash when failing to parse new stats/achievements data for a game
  • Fixed bug/exploit with malformed www. URLs in chats
  • Windows: Fixed the “alt” key sometimes sticking in the in-game overlay after an alt-tab event
  • Windows: Improved overlay compatibility with some previously conflicting third party applications
  • Windows: Fixes to progress bar on win7 task icon in handling paused downloads as well as finished downloads
  • OSX: Fix several memory leaks
  • OSX: Fix copy/paste resulting in extra random string data

19 August 2010

How to Make Water and Basic Displacements in Source

by Pinky @LambdaGeneration.com

Back when I was trying to learn Source mapping, I ran into several issues, most of which involved lighting or water. While I have not mastered Source lighting, I can offer some help to those having issues with water. Read more...

17 August 2010

CS:S, TF2 and DoD:S Updates Released

Updates to Counter-Strike: Source, Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Source Engine Changes (CS:S, DoD:S, TF2)
  • The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user’s config file.
  • Fixed clients being able to connect to servers with spoofed SteamIDs.
  • Fixed a bug where some video configurations could get reset by restarting the engine.
  • Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
  • Fixed a case of uneven performance on multicore machines.
  • Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
  • Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
  • Audio fixes:
    • Reduced overlap in the sound timing code.
    • Fixed a case where audio could skip.
    • Fixed voice communication getting corrupted while playing on a Mac.
  • sv_pure 2 now protects the game_sounds files in the scripts directory.